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Today, Yoko Taro is a beloved creator, one whose next project will be viewed with a heightened level of anticipation. Violence is a part of the perpetual cycle that defines this game, so it all makes sense. You’ll sometimes need to kill things in a certain order or solve a puzzle by killing more things, but the overall flow never really changes. Beyond cutscenes and customising the main character, 90 percent of gameplay has you following a linear path and killing everything in your way. Released as a PS3 exclusive back in 2013, Yoko Taro returned to his action roots with an experience that mimicked the original Drakengard in a number of ways. Sure, some outlets still loved it, but the general praise was far less generous, and rightfully so - it’s a worse game in almost every regard.īut much like Replicant, a remaster would do this unorthodox adventure a world of good. I mentioned in another article that such criticisms were justified, but even once the dust had settled, it had nothing on the critical reception suffered by Yoko Taro’s next project - Drakengard 3. The original Nier received a lot of flack upon its original release, with some critics panning its boring combat, repetitive quest design, and oddly paced story.
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